Izotope Rx 7 Deverb

Sep 13, 2018 Reduce or remove unwanted reverb from dialogue clips with the Dialogue De-reverb module, updated for RX 7 with dialogue-specific DSP and machine learning algorithms to separate reverberant sounds. Nov 12, 2018 RX 7’s Repair Assistant provides automatic detection of problems in Dialogue, Music or ‘Other’ audio, providing you with three Module Chain setup options, with three processing strengths each. This makes it quicker to dial in a brief clean-up, but for more heavily soiled audio, the strongest options don’t go far enough.

Tutorial on Commonly Used Modules

This is our 3rd article on iZotope’s audio repair tool RX 7.
We will continue to look at editing using different modules.
Though many modules are included, I have chosen a few which I find personally useful and common to take a look at.

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De-hum

First take a listen to this sample.
https://sleepfreaks-dtm.com/wordpress/wp-content/uploads/2020/03/Hum_Crackle_pre.mp3

We can hear a low humming noise as well as a constant crackling sound as well.
Lets try to get rid of these.

We will be using De-hum to remove the hum noise.

Hum noise is usually based around low frequencies in the 50-60Hz range, and is a noise that contains a number of harmonics.
We could select 50 or 60Hz from Base Frequency, but if you want AI to make the choice for you, click the Suggest button at the top.

This will analyse the sample and Free mode will allow it to set a more accurate frequency.

The hum noise can been reduced greatly but if the voice has been negatively effected as well, we can lower the number of harmonics down right on the brink of effecting the main sound. We can do this from the Number of harmonics fader.

Next lets adjust the amount of cut. You can make changes from the screen, but the frequency points can get shifted in free mode so we’ll enter numerical changes below.

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Find a point where the noise isn’t noticeable yet the vocal remains clean.

For the low end, you can cut up until the point where it starts effecting the vocal. We will turn the High-Pass Filter on and cut under 100Hz.

Though you most likely won’t be using the Low-pass-filter, it may be necessary depending on the type of noise present.

If we want to make more detailed edits on the harmonics we can choose a different Linking Type.

For the default ALL setting, moving the slider here will have a slope effect on all frequencies.
By selecting Odd/even you can control the odd and even harmonics separately.
The Slope slider will help lower the reduction effect on higher frequencies.
When None is selected the link is removed, allowing you to control the Gain of individual harmonics.

De-Crackle

Next lets look at getting rid of the crackling pop-like noises.
We will be using De-crackle.

  • Quality:Low will work faster, while High will provide a better sound quality. Medium may yield better results than High depending on the situation, so its best to listen and compare this settings.
  • Strength:Determines the strength of the effect, and a higher setting will get rid of more noise but can negatively effect the vocal sounds. Use “Output crackle only” to hear just the crackle sounds and find the right setting.
  • Amplitude skew:Allows you to determine the amount of noise editing by the volume of the input signal. Turning it to the right focuses on the louder areas, while turning it to the left will do the opposite. We can set this higher if dealing with clipping noise, but for small detailed crackling noises such as this, it is best to set this parameter on the lower side.

For noise that couldn’t be completely removed, we can try using Spectral De-noise which we took a look at in our previous article.
https://sleepfreaks-dtm.com/wordpress/wp-content/uploads/2020/04/Hum_Crackle_processed.mp3

As you can hear, we have been able to clean up the audio.

De-reverb

Now lets change the sample audio and take a look at the unique De-reverb.
As the name implies, this helps remove reverb and room reflections in a recording.
First lets hear the sample for this example.
https://sleepfreaks-dtm.com/wordpress/wp-content/uploads/2020/04/Reverb_pre.mp3

We can clearly hear the reverb in this sample.
We will be using De-reverb on this audio.

Though all of these parameters may seem confusing, we can utilise RX 7’s special feature here and get some automatic settings using the Learn button.

To dive a little deeper into the editing, we can leave the Reverb Profile frequency settings set by Learn as is, and adjust the Reduction and Tail length to yield big results.

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  • Reduction: Increases the amount of reduction of reverb. We want to raise this higher but it will cut out vocal frequencies if set too high, so its best to adjust it to find the right balance.
  • Tail length:The further right its pulled the more it works on longer reverb tails. If you get unnatural changes in the vocal sound, be sure to pull this back a little to the left.
  • Artifact smoothing:Adjusts the frequency detail of noise removal. Setting it low results in some artefacts in sound, but will increase the amount of reverb reduction. If set higher, you will have less artefacts and a smoother sound, but more reverb will be left over. Its best to listen and find a balance in the middle.
  • Enhance dry signal:Increases the volume of non-reverb sounds and expands the dynamic range. This works great on dialogue and human vocals.

The resulting audio after adjusting each parameter is as follows:
https://sleepfreaks-dtm.com/wordpress/wp-content/uploads/2020/04/Reverb_processed-1.mp3

Though its not a completely dry signal, a considerable amount of reverb has been edited out.

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De-clip

Next, if we happen to accidentally distort audio during recording we can use De-clip to remove clipping noise.

We have a sample prepared for this as well.
* Be aware that this sample is louder than the previous examples.
https://sleepfreaks-dtm.com/wordpress/wp-content/uploads/2020/04/Clip_pre.mp3

In de-clip we will first setup the threshold of clip sounds. We will use this histogram as a reference but it looks like nothing is displayed at the moment. The histogram will be updated depending on the selected area, so lets first select the portion with vocal audio contained.

If you still don’t see anything, zoom out in the Histogram. Because the majority of sound is clipping, we can see quite alot reflected in the higher volume areas.

By pressing the Suggest button, it will automatically set the Threshold to the suggested point.

Its clipping to the point that that nothing is visible in the center, so it’s set to 0dB. If the audio isn’t this distorted, we would set the threshold a little below the clip.

The remaining parameters work as follows:

  • Quality:If your CPU can handle it we suggest using High. If your computer can’t handle the strain when using this as a plugin, use Medium or Low.
  • Makeup gain:Most distorted recordings are too loud to begin with, so we will be lowering this. You could adjust this parameter so that the fixed audio matches the volume of your other takes as well.
  • Post limiter:Applies a peak limiter at the end to prevent the edited audio from going over 0dBFS. Its best to tick this box.

Lets hear how the sample sounds after making adjustments.
https://sleepfreaks-dtm.com/wordpress/wp-content/uploads/2020/04/Clip_processed.mp3

The sound is much cleaner and its hard to believe it was distorted.

This completes our look at some commonly used modules in RX 7.
RX 7 covers a vast field of noise/reverb related issues, so be sure to try it out for your own recordings!

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Mixing plugins

iZotope RX 7 Audio Editor Advanced v7.01 VST AU AAX
Size WIN/OSX 322 Mb/855 Mb

RX 7 The industry standard for audio repair

As the industry leader in audio repair, RX 7 introduces Repair Assistant and Music Rebalance, plus tools for any audio post production job.

The gold standard for post production engineers everywhere

RX 7 leverages cutting-edge machine learning technology for unparalleled audio quality.

Designed specifically for the demanding needs of post production professionals, RX 7 Advanced introduces brand new processing powered by machine learning, powerful AudioSuite tools, and multichannel support up to 7.1.2.

Restore the intended performance

With the new Dialogue Contour module, you can reshape the intonation of dialogue to rescue or improve a performance in post production. Dialogue Contour features pitch correction processing that is tailored to speech and designed to adjust the inflection of words within a phrase of dialogue that may not match or flow correctly with the rest of the dialogue in the clip. Easily splice together natural-sounding sentences or turn statements into questions!

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New plug-ins, new workflows

Time is everything, and we’ve added even more AudioSuite plug-ins to RX 7 Advanced to help you get more of it back. User-favorites Dialog Isolate and De-rustle are now also available in Pro Tools AudioSuite, giving you even more flexibility in your audio repair workflow. Plus, RX 7 Advanced now lets you repair multichannel audio up to 7.1.2 Dolby Atmos.

Why RX 7?

Easy vocal reshaping
Quickly reshape your performer’s intonation with Dialogue Contour, allowing you to save or improve a performance in post.

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Crystal clear dialogue
Tools like Dialogue Isolate and Dialogue De-reverb ensure that your audience catches every word with perfect clarity.

Professional surround support
With support through Atmos 7.1.2, RX 7 is ready to take on post production jobs in almost any professional multichannel format.

RX 7 Features

Repair Assistant
Audio spot-cleaning in seconds
Post production is all about getting as much done in as little time as possible. Repair Assistant is an intelligent repair tool that can detect noise, clipping, clicks, and more. Solve common audio issues faster than ever by selecting the type of material (music, dialogue, other) and letting Repair Assistant analyze the audio with one listen.

Music Rebalance
Music Rebalance is a powerful tool that intelligently identifies vocals, bass, percussion, and other instruments in a mix for fast, independent gain adjustments.

Dialogue Contour
Using Dialogue Contour, you can now reshape the intonation of dialogue to rescue or improve a performance in post production—no ADR session time required!

Dialogue De-reverb
Reduce or remove unwanted reverb from dialogue clips using algorithms trained with machine learning and optimized to separate spoken dialogue from reverberance.

Version 7.01 Release Notes:

Changes/fixes :
– New “Prevent Clipping” export option: Predicts and prevents clipping when exporting to OGG & MP3 file formats in the RX Audio Editor.
– Mouth De-click Processing Improvements: Improved – Mouth De-click results for Japanese dialogue.
– Improved processing time when using RX Connect for – Direct Offline Processing in Nuendo.
– Fixed file length discrepancies that could occur when encoding or decoding mp3 files.
– Fixed erroneous clipping detection in the Repair Assistant module.
– Improved offline processing time of the Spectral De-noise module.
– Improved performance when processing multiple file tabs with Mouth De-click in the RX Audio Editor.
– Improved processing quality in the Dialogue Isolate module.
– Various bug fixes.